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Pathfinder warblade
Pathfinder warblade












  1. PATHFINDER WARBLADE HOW TO
  2. PATHFINDER WARBLADE MANUALS

Pros: Warblades are simply the best melee class ever. SorO_LostĬons: They don't have ranged attacks and always have to use mithral as their armor's material if they want to use full-plate. Being the horseman War is great and all, but it will always be second best to a god.

PATHFINDER WARBLADE MANUALS

Quote A note on the Warblade: Warblades are tier 3 only because 9th level spells are better than the rule books and not because the monster manuals are packed full of monsters that can kill them.

pathfinder warblade

PATHFINDER WARBLADE HOW TO

2 levels later, they can ignore the hardness of an object every other round, which is tremendously useful out of combat for lateral thinking (one of the things that makes Wizards so powerful - they can choose how to approach their problem, instead of having to let the problem dictate its own solution). You can still do damage, but even if you encounter a situation where that's non-optimal, you still are likely to have something else available.įor instance, even a 1st level Warblade can have Scent. It's that latter one that really puts them in Tier 3, in my opinion - it gives you a niche to fill, and gives you ways to find synergy with other abilities in the game, which allows you to reach levels of potential effectiveness that damage alone just can't accomplish. As a general rule, maneuvers either add damage to a single attack competitive with a non-optimized power attacker's full attack, or they do something weird to the enemy in addition to letting you keep up your damage output. I believe the reason is that they have options for how they fight. (For example, Warblade 1 means Steel Wind, Iron Heart Surge, Bolstering Voice, and White Raven Tactics!) Their best abilities can be gained with a well-timed dip of a level or 3. Still, that's level twenty! (It's rare that I play in a game that reaches level 7!) Their capstone is Stance Mastery for being in 1 extra stance at a time. Unlike Crusaders, they get native access to swift and immediate action maneuvers, but these are mostly defensive in nature. Debatably, this also includes 'special attacks' like tripping or bull rushing.) They choose their maneuver loadout and have it ready for when they need it. (This includes charging and full attacking. They can use their best strike or other maneuver every other round (go White Raven Tactics spam!), and refresh by whacking. Maneuver-wise, they're the only base class with native access to Iron Heart (for Steel Wind, Iron Heart Surge, and Punishing Stance) and White Raven (for White Raven Tactics). They can swap their weapon-specific feats each day, like Weapon Focus and Weapon Specialization. Warblades, have slight INT synergy with their class features. So what do Warblades have in their favor? (No heavy armor, no tower shields, and, by RAI, fewer ranged weapon options.) (Going by hearsay.)įinally, as a minor note, they have fewer proficiencies than Crusaders. Warblades using damaging maneuvers have similar DPS to a raging Barbarian, all else equal. They don't have the skill selection of a Swordsage, the spiffy Shadow Hand maneuvers (like Shadow Jaunt and Cloak of Shadow), nor the DEX synergy for the TWF feats. They don't get native access to Devoted Spirit for healing (Crusader's Strike and Martial Spirit are still useful at level 9!) like a Crusader.

pathfinder warblade

(Maybe it's me, but my fights tend not to last long enough to warrant continual refreshing.) They can whack to refresh their maneuvers, but get the fewest readied and known.

pathfinder warblade

They get some bonus feats (from a small list) and some class features. Out of the box, they're billed as the Fighter++. Ever since I've seriously thought about the Tome of Battle base classes, I wonder again and again why Warblades are tier 3.














Pathfinder warblade